___________________________________________________________________________ C L A V I C U L A ___________________________________________________________________________ "I lift this clavicle to worlds without number.." (Greg Bear - Eon) Clavicula ("little key" Latin) Copyright (C) Lucian Stanculescu contact: info@clavicula.link All rights reserved. ___________________________________________________________________________ 0.9.9.8x - save UI configuration - fix small gears 0.9.9.8 - SDF map objects - SDF helix, bump-capsule - SDF compilation optimization - SDF insert fix: symmetry/linked - PBR update - automatic gear placement 0.9.9.7 - SDF groups and priority - SSSS - SSAO update 0.9.9.6 - SDF primitive highlight - SDF clipped shapes - SDF arrays (linear & circular) - SDF joints - tablet pressure - orbit camera - grid shader layer 0.9.9.5 - SDF with materials - SDF paint primitive - SDF voxelize with PBR - save SDFs in OBJ - halfsize viewport - controls cheat sheet - more compact UI - collapse/expand all headers 0.9.9.4 - UI autoscale - HiDPI fix - SDF render and shadows improvements - automatic adaptation of Shadertoy code - fix samplers for object shaders - physics improvements and fixes 0.9.9.3 - SDF optimizations - SDF fixes 0.9.9.2 - SDF modeler - SDF primitives - view OBB for SDF primitives - SDF voxelize - UI scale - fix set parent 0.9.9.1 - custom shader layers - custom shader headers - save relative paths for external resources - complex shader layer demos (simulations) 0.9.9 - effects - shader layer demos - object shader demos - object shaders active in shadows - shader includes viewing - shader textures viewing - shaders UI update - new shader includes (hg_sdf) 0.9.8.8 - SSR - SSAO update - place CSG fixes - CSG contour fix for open meshes - #include shader headers - object shaders vert/frag separation - shader layers full code - shaders compile optimization 0.9.8.6 - automatic gears - mesh render fix - UI fixes - animation fixes 0.9.8.5 - mannequin - camera animation - gear primitive 0.9.8.4 - physics simulation (rigid bodies & collisions) - example scenes - render to file (image) 0.9.8.2 - voxelize hierarchy - bones rendering fix - OBJ export for bones and snakes - PBR object material fix 0.9.8.1 - improved bone workflow and selection - texture load fix (for sprites and shaders) - swirl deform 0.9.8 - bone creation and editing - multi-mesh voxelization - cloth, tube, revoluton paint 0.9.7 - paint - geometry transforms - bones